Speed, velocity and acceleration, motion graphs, and the equations of motion.
Distance and Displacement
When something moves, we often want to know how far it has travelled. There are actually two ways of answering that question, and in physics they mean different things.
Distance is the total length of the path travelled. It does not care about direction, so it is a scalar quantity. Displacement is the straight-line distance from start to finish in a stated direction, so it is a vector quantity. Both are measured in metres (m).
Imagine you walk 3 m east, then 4 m west. The distance you travelled is . But your displacement is only west, because that is where you ended up relative to where you started.
Key terms Scalar — a quantity with size (magnitude) only, e.g. distance, speed, mass, time.
Vector — a quantity with both size and direction, e.g. displacement, velocity, acceleration, force.
Speed and Velocity
Speed tells you how fast an object is moving, without saying which way. It is a scalar. Velocity is speed in a given direction, so it is a vector. Both are measured in metres per second (m/s).
A car going round a roundabout at a steady has a constant speed, but its velocity is constantly changing because its direction keeps changing.
The everyday equation you will use most is:
Here is speed in m/s, is distance in m, and is time in s. Rearranged, and .
Worked example A runner completes a track in . Calculate her average speed.
Notice that because she finishes back where she started, her displacement is zero, so her average velocity for the whole lap is , even though her average speed is .
It helps to have a feel for some typical everyday speeds.
| Motion | Typical speed (m/s) |
|---|---|
| Walking | 1.5 |
| Running | 3 |
| Cycling | 6 |
| Car (town) | 13 |
| Train | 50 |
| Sound in air | 330 |
| Wind (breeze to gale) | 5 – 30 |
Exam tip Always include units and state direction when a question asks for a vector. "5 m/s" is a speed; "5 m/s north" is a velocity. Markers look for this.
Acceleration
Acceleration is how quickly velocity changes. It is a vector, measured in metres per second squared (m/s²).
where is the initial velocity, is the final velocity, is the time taken, and is the acceleration.
If an object speeds up, is positive. If it slows down, is negative — this is often called deceleration. An object that changes direction is also accelerating, even at constant speed, because velocity is a vector.
Worked example A car speeds up from to in . Find its acceleration.
Distance–Time Graphs
A distance–time graph plots distance on the vertical axis against time on the horizontal axis. The key idea is that the gradient (steepness) equals the speed.
To find the speed from a straight section, calculate the gradient:
Worked example On a distance–time graph a line rises from to between and . Find the speed.
Velocity–Time Graphs
A velocity–time graph plots velocity (vertical) against time (horizontal). Two pieces of information can be read off it:
To find the distance, work out the area under the graph. Split awkward shapes into rectangles and triangles.
Worked example A train accelerates uniformly from rest to in , then travels at for a further .
Acceleration
Distance in first stage (triangle)
Distance in second stage (rectangle)
Total distance
Watch out Do not confuse the two graphs. On a distance–time graph a horizontal line means stopped. On a velocity–time graph a horizontal line means moving at constant velocity. Read the axis labels before you decide.
The Equations of Motion
For motion with constant acceleration, the Edexcel specification gives two useful equations:
where = initial velocity (m/s), = final velocity (m/s), = acceleration (m/s²), = time (s) and = distance/displacement (m).
Use when you know the time. Use when time is not given but distance is.
Worked example A motorbike accelerates from rest at over a distance of . Find its final velocity.
Use with , , .
Worked example A ball is thrown upwards at and slows under gravity at . How long until it momentarily stops () at the top?
Use :
Exam tip Before substituting, write down each known value with its symbol (, , , , ) and tick off which one you are looking for. This makes choosing the right equation much easier and earns method marks even if the arithmetic slips.
Investigating Speed and Acceleration
You can measure speed and acceleration in the lab in two common ways.
Light gates. A light gate has a beam of light and a sensor. When a trolley with a card of known length passes through, the beam is broken. A connected timer records how long the beam is broken for. Then:
Using two light gates a known distance apart lets you find the velocity at each gate, and the acceleration between them with . Light gates are accurate because they remove human reaction-time error.
Ticker tape. A ticker-timer prints dots on a paper tape at a fixed rate (often 50 dots per second, so between dots). The tape is attached to a moving trolley.
By measuring the gap between dots and knowing the time per dot, you can calculate the speed over each interval, and how it changes to find acceleration.
Real world Driving instructors talk about "stopping distance", which is thinking distance plus braking distance. The braking part is exactly in action: doubling your speed roughly quadruples the braking distance , because depends on . That is why small increases in speed make a big difference to road safety.
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